


Eternal card game meta full#
Silver and Bronze could still be full of Rak and Sky aggro for as far as the eye can see. But, this could be just my perspective from gold 3. We've got a solid half dozen or more tier 1 and 2 decks, but most of those seem pretty much set. It seems quite the opposite has happened. I expected the number of deck archetypes to rise, but the diversity with in those archetypes to fall. And, since I spend a lot of time in Gold 3/Silver 1 I often wonder how folks' level in the scrum changes their view on the meta.ģf stuff didn't have the effect I thought it would. If I make it to gold I'm happy, if I make it to diamond I'm ecstatic. I can say this is the first time since starting to play Eternal that I've read several different takes on the meta and been at least a little persuaded by every argument. A lot of this has to do with Merchants/Smugglers, which I shall not spark the fires for another debate Players betters than me and more prepared than me fell to me having a better draw and getting luckier, which is arguably alright for a card game, otherwise who would ever want to play when you will always to a better player? In conclusion, my issue is that a difference in skill level, even if it is a huge one, isn't as relevant in Eternal as it is in Magic, and for competitive/tournament players, or players who want to get better at the game, that is very frustrating after a period of time. My personal gripe is that it is less satisfying to win when every card is powerful when I won the ECQ I did not feel happiness, or satisfaction, or that I played well, while obviously you need a lot of luck to take down an event, and win as many FJS mjrrors as I had to, but at the end I knew I had gotten lucky and was just relieved. Sure, there are games where you genuinely outplay and have brought a great deck, and Eternal has a great metagame with various strategies involved (Aggro, Combo, Midrange, Control), some more pushed than others but one would be hard pressed to say any of these isn't represented. But DarkestHour, that's variance, you can do it too! That's correct, but I personally feel that winning this way isn't very satisfying (Display of Ambition should bring back 1 unit without the life loss, the life loss is such a joke we need to stop pretending that that is a consideration during deckbuilding). Some examples of this I can think of is Display of Ambition, where it is incredibly frustrating for an opponent to use it in the early to mid game as removal in the mirror (almost never a correct proposition, but yes depends on the texture of their board/hand, but often times means they are in a bad shape) and just destroy you with another, and another, after trading cards with you. I agree, but personally I feel like cards in Eternal have a very high power level, and what I can compare it to, sorry for Apples:Oranges again, is Modern MtG gameplay, where some times it doesn't matter if you are playing from behind in a bad spot, sneaked in a few 2 for 1s by being patient and playing tight, when your opponent just "has it all". Of course, DarkestHour, what deck you bring and what cards you draw in a card game matter! You silly goose, this is a card game after all. Hmm my perspective is that after a certain threshold level of skill (relatively small threshold in this game compared to, as an Apples:Oranges exampl, Magic the Gathering) every game boils down to who brought what, and drew what during a game.
